Where culture becomes commercial.

Anime and animation, AI-produced film and series, fan platforms, gaming, and the large Asian fan events that increasingly set the calendar.

01 — IP

Anime, animation & licensing

Distribution, merchandise, location-based entertainment and brand collaborations built around existing IP.

02 — ENTERTAINMENT

Music, film & live

Tours, festivals, theatrical windows and the promoter relationships that make them viable outside the origin market.

03 — TECHNOLOGY

Platforms & gaming

Localisation, payments, telco bundling, app store strategy and user acquisition across four regulatory regimes.

04 — FANDOM

Communities & events

Fan conventions, creator programmes and membership models — the channel that now sells the product.